A design rationale for BCI games
Ferreira et al.’s “Understanding and Proposing a Design Rationale of Digital Games based on Brain-Computer Interface: Results of the AdmiralMind Battleship Study” (2014) presents a valuable foundational study on brain-computer interface (BCI) game design. This article begins with a review of BCI…
Read MoreMindNinja — attention-based modulation of in-game vision and perception of time
Joselli et al. (2014) presents MindNinja, an iOS game that utilizes NeuroSky’s MindWave based on the popular Fruit Ninja by Halfbrick Studios, the “greatest fruit-slicing game in the world.” In the original Fruit Ninja, as fruit is thrown onto the screen, the player swipes their finger…
Read MoreParadox of control in neurogames
G. F. P. van Veen provides a thoughtful examination of the extent to which BCI games actually fulfill the requirements of a game in Thought Games: Advancements in Gaming with a Brain-Computer Interface from a Game Design Perspective. van…
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